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- // sample(id, name, scene, <location, volume, frequency, pan>);
- // if pan is 0, it is disabled; 0.5 even 1.0 right 0.01 left only
- // if only one <l,v,f,p> is set, this sample is single play, loops otherwise.
-
- sample(26,3TOWER1, 4, 0.000,0.7,23000,0.5, 0.010,1,22000,0.2, 0.025,1,21000,0.01, 0.045,0.6,20000,0.6); // Tower 1 0.022
- sample(27,3TUNNEL, 4, 0.020,0.6,0,0, 0.031,1,0,0, 0.079,1,0,0, 0.100,0.7,0,0, 0.110,0,0,0, 0.695,0.6,35000,0, 0.719,1,33000,0, 0.762,1,31000,0, 0.800,0.7,29000,0); // Tunnel 1-2 (0.719 - 0.762)
- sample(28,3BEAMER2, 4, 0.073,0.5,44100,0.9, 0.093,1,44100,0.5, 0.113,0.5,42100,0.1, 0.118,0,0,0, 0.445,0.5,48100,0.1, 0.465,1,47100,0.5, 0.485,0.5,45100,0.9, 0.490,0,0,0, 0.500,0.5,46100,0.3, 0.519,1,45100,0.5, 0.539,0.5,44100,0.7, 0.544,0,0,0, 0.445,0.5,48100,0.1, 0.465,1,47100,0.5, 0.485,0.5,45100,0.9, 0.490,0,0,0, 0.554,0.5,45100,0.8, 0.574,1,44100,0.5, 0.594,0.5,42000,0.2, 0.599,0,0,0, 0.608,0.5,44000,1.0, 0.628,1,43100,0.5, 0.648,0.5,40000,0.01); // Light 8 0.628
- sample(29,3BEAMER, 4, 0.100,0.5,32000,0.9, 0.119,1,32000,0.5, 0.140,0.5,30000,0.1, 0.145,0,0,0, 0.472,0.5,30000,0.2, 0.492,1,29000,0.5, 0.512,0.5,27300,0.8, 0.517,0,0,0, 0.527,0.5,31000,0.7, 0.547,1,30000,0.5, 0.567,0.5,28500,0.3, 0.572,0,0,0, 0.581,0.5,33000,0.9, 0.601,1,32000,0.5, 0.621,0.5,29800,0.1, 0.626,0,0,0, 0.632,0.5,32000,0, 0.652,0.9,31000,0, 0.672,0.5,30000,0);
- sample(30,2PLANT, 4, 0.114,0.5,44100,0.5, 0.184,1,43000,1.0, 0.254,0.5,39000,0.5); // 2PLANT 0.184
- sample(31,2DEEPCY, 4, 0.180,0.6,14025,0.5, 0.230,1.0,13025,1.0, 0.250,1.0,12025,0.7, 0.270,0.6,11000,0.2); // 2DEEPCY 0.230
- sample(32,2NEON, 4, 0.260,0.5,48000,0.5, 0.274,0.95,44000,0.01, 0.284,0.5,42000,0.5); // 2NEON 0.274
- sample(33,3ZNER, 4, 0.274,0.7,10000,0, 0.285,1,9500,0, 0.294,1,9500,0, 0.335,0.6,9000,0);// 3PLANT 0.289
- sample(34,3PLANT, 4, 0.250,0.7,0,0.2, 0.358,1,0,0.9, 0.400,0.7,0,0.1);// 3PLANT2 0.358
- sample(35,3B&W, 4, 0.340,0.7,60000,0.01, 0.365,0.95,60000,0.4, 0.390,0.7,70000,0, 0.400,1,60000,0.7, 0.433,0.90,68000,0, 0.470,0.7,51000,1.0, 0.580,0.92,65000,0, 0.670,0.7,58000,0); // 3REACT2 (0.433 - 0.527)
- sample(36,3RATLE, 4, 0.750,0.6,0,0.1, 0.784,1,0,0.5, 0.850,0.6,0,0.9);// Plant 3 0.784 (PLANT2)
- sample(37,2TOWER, 4, 0.880,0.6,0,0, 0.950,1,0,0, 0.975,1,0,0, 0.999,0.7,0,0); // 2TOWER 0.999
-
-
- state(screen_add|particle_system, flabgr, 0);
- psystem(flabgr, 1, 8);
-
- fog( 3,450,220,90,25 )
-
- state(screen_replace|fog_screen|light_diffuse, bound, 0);
- mesh(bound__bounc1);
- mesh(bound__bounc2);
- mesh(bound__bounconne0);
- mesh(bound__bounconnet);
- mesh(bound__bound1);
- mesh(bound__bound2);
- state(screen_replace|fog_screen|light_diffuse, build04, 0);
- mesh(build04__pillt01);
- mesh(build04__pillt02);
- mesh(build04__pillt03);
- mesh(build04__pillt04);
- mesh(build04__pillt06);
- mesh(build04__pillt07);
- mesh(build04__pillt07nex);
- mesh(build04__pillx01);
- mesh(build04__pillx02);
- mesh(build04__pillx03);
- mesh(build04__pillx04);
- mesh(build04__pillx05);
- mesh(build04__pillx06);
- mesh(build04__pillx07);
- mesh(build04__pillx08);
- mesh(build04__pillx09);
- mesh(build04__pillx10);
- mesh(build04__pillx11);
- mesh(build04__pillx12);
- mesh(build04__pillx13);
- mesh(build04__pillx14);
- mesh(build04__pillx15);
- mesh(build04__pillx16);
- mesh(build04__pillx17);
- mesh(build04__pillx19);
- mesh(build04__pillx20);
- mesh(build04__pillx21);
- mesh(build04__pillx22);
- mesh(build04__pillx23);
- mesh(build04__pillx24);
- mesh(build04__pillx25);
- mesh(build04__pillx26);
- mesh(build04__pillx27);
- mesh(build04__pillx28);
- mesh(build04__pillx29);
- mesh(build04__pillx31);
- mesh(build04__pillx32);
- mesh(build04__pillx33);
- mesh(build04__pillx34);
- mesh(build04__pillx35);
- mesh(build04__pillx36);
- mesh(build04__pillx37);
- mesh(build04__pillx38);
- mesh(build04__pillx39);
- mesh(build04__pillx40);
- mesh(build04__pillx41);
- mesh(build04__pillx42);
- mesh(build04__pillx43);
- mesh(build04__pillx44);
- mesh(build04__pillx45);
- mesh(build04__pillx46);
- mesh(build04__pillx47);
- mesh(build04__pillx48);
- mesh(build04__pillx49);
- mesh(build04__pillx51);
- mesh(build04__pillx52);
- mesh(build04__pillx53);
- mesh(build04__pillx54);
- mesh(build04__pillx55);
- mesh(build04__pillx56);
- mesh(build04__pillx57);
- mesh(build04__pillx58);
- mesh(build04__pillx59);
- mesh(build04__pillx60);
- mesh(build04__pillx61);
- mesh(build04__pillx62);
- mesh(build04__pillx63);
- mesh(build04__pillx64);
- mesh(build04__pillx65);
- mesh(build04__pillx66);
- mesh(build04__pillx67);
- mesh(build04__pillx68);
- mesh(build04__pillx69);
- mesh(build04__pillx70);
- mesh(build04__pillx71);
- mesh(build04__pillx72);
- mesh(build04__pillx73);
- mesh(build04__pillx74);
- mesh(build04__pillx75);
- mesh(build04__pillx76);
- mesh(build04__pillx92);
- mesh(build04__pillx93);
- state(screen_replace|fog_screen|light_diffuse, builhub, 0);
- mesh(builhub__plasmaref0);
- mesh(builhub__plasmaref1);
- mesh(builhub__plasmarefi);
- mesh(builhub__radisson);
- mesh(builhub__radisson01);
- mesh(builhub__radisson02);
- mesh(builhub__radisson03);
- mesh(builhub__radisson04);
- state(screen_replace|fog_screen|light_diffuse, buldste1, 0);
- mesh(buldste1__phillips);
- mesh(buldste1__phillips01);
- mesh(buldste1__phillips02);
- state(screen_replace|fog_screen|light_diffuse, ceiling, 0);
- mesh(ceiling__foot);
- mesh(ceiling__foot01);
- mesh(ceiling__tunnel01);
- mesh(ceiling__tunnel01);
- mesh(ceiling__tunnel02);
- mesh(ceiling__tunnel02);
- mesh(ceiling__tunnel03);
- mesh(ceiling__tunnel04);
- mesh(ceiling__tunnel05);
- mesh(ceiling__tunnel06);
- state(screen_replace|fog_screen|light_diffuse, centrl01, 0);
- mesh(centrl01__hook01);
- mesh(centrl01__hook02);
- mesh(centrl01__hook04);
- mesh(centrl01__hook05);
- mesh(centrl01__hook06);
- mesh(centrl01__hook07);
- mesh(centrl01__hook08);
- mesh(centrl01__hook09);
- mesh(centrl01__hook10);
- state(screen_replace|fog_screen|light_diffuse, chess, 0);
- mesh(chess__road);
- mesh(chess__road2);
- state(screen_replace|fog_screen|light_diffuse, church1, 0);
- mesh(church1__church);
- state(screen_replace|fog_screen|light_diffuse, conapse, 0);
- mesh(conapse__radisson);
- mesh(conapse__radisson01);
- mesh(conapse__radisson02);
- mesh(conapse__radisson03);
- mesh(conapse__radisson04);
- state(screen_replace|fog_screen|light_diffuse, contain, 0);
- mesh(contain__contain);
- mesh(contain__firestic11);
- mesh(contain__firestic12);
- mesh(contain__firestic13);
- mesh(contain__firestic14);
- mesh(contain__firestic15);
- mesh(contain__firestick0);
- mesh(contain__firestick1);
- mesh(contain__firestick2);
- mesh(contain__firestick3);
- mesh(contain__firestick4);
- mesh(contain__firestick5);
- mesh(contain__firestick6);
- mesh(contain__firestick7);
- mesh(contain__firestick8);
- mesh(contain__firestick9);
- state(screen_replace|fog_screen|light_diffuse, dome1, 0);
- mesh(dome1__newchryst0);
- mesh(dome1__newchrystl);
- state(screen_replace|fog_screen|light_diffuse, dome2, 0);
- mesh(dome2__newchryst0);
- mesh(dome2__newchrystl);
- state(screen_replace|fog_screen|light_diffuse, dream1, 0);
- mesh(dream1__dreamhost0);
- mesh(dream1__dreamhoste);
- state(screen_replace|fog_screen|light_diffuse, dream2, 0);
- mesh(dream2__dreamhost0);
- mesh(dream2__dreamhoste);
- state(screen_replace|fog_screen|light_diffuse, entranc, 0);
- mesh(entranc__entrance01);
- mesh(entranc__entrance02);
- mesh(entranc__entrance03);
- mesh(entranc__entrance04);
- mesh(entranc__entrance05);
- mesh(entranc__roundente0);
- mesh(entranc__roundente1);
- mesh(entranc__roundenter);
- mesh(entranc__sentinel);
- mesh(entranc__swanlgh);
- state(screen_replace|fog_screen|light_diffuse, farbuil, 0);
- mesh(farbuil__tranmitt10);
- mesh(farbuil__tranmitt11);
- mesh(farbuil__tranmitt12);
- mesh(farbuil__tranmitt13);
- mesh(farbuil__tranmitt14);
- mesh(farbuil__tranmitt15);
- mesh(farbuil__tranmitt16);
- mesh(farbuil__tranmitt17);
- mesh(farbuil__tranmitt18);
- mesh(farbuil__tranmitt19);
- mesh(farbuil__tranmitt20);
- mesh(farbuil__tranmitte0);
- mesh(farbuil__tranmitte1);
- mesh(farbuil__tranmitte2);
- mesh(farbuil__tranmitte3);
- mesh(farbuil__tranmitte4);
- mesh(farbuil__tranmitte5);
- mesh(farbuil__tranmitte6);
- mesh(farbuil__tranmitter);
- mesh(farbuil__transmit10);
- mesh(farbuil__transmit11);
- mesh(farbuil__transmit12);
- mesh(farbuil__transmit13);
- mesh(farbuil__transmit14);
- mesh(farbuil__transmit15);
- mesh(farbuil__transmit16);
- mesh(farbuil__transmit17);
- mesh(farbuil__transmit18);
- mesh(farbuil__transmit19);
- mesh(farbuil__transmit20);
- mesh(farbuil__transmit21);
- mesh(farbuil__transmitt0);
- mesh(farbuil__transmitt1);
- mesh(farbuil__transmitt2);
- mesh(farbuil__transmitt3);
- mesh(farbuil__transmitt4);
- mesh(farbuil__transmitt5);
- mesh(farbuil__transmitt6);
- mesh(farbuil__transmitt7);
- mesh(farbuil__transmitt8);
- mesh(farbuil__transmitt9);
- mesh(farbuil__transmitte);
- state(screen_replace|fog_screen|light_diffuse, fork01, 0);
- mesh(fork01__fork01);
- mesh(fork01__fork02);
- mesh(fork01__fork03);
- mesh(fork01__fork04);
- mesh(fork01__fork05);
- state(screen_replace|fog_screen|light_diffuse, fork02, 0);
- mesh(fork02__fork01);
- mesh(fork02__fork02);
- mesh(fork02__fork03);
- mesh(fork02__fork04);
- mesh(fork02__fork05);
- state(screen_replace|fog_screen|light_diffuse, hilton1, 0);
- mesh(hilton1__hilton);
- state(screen_replace|fog_screen|light_diffuse, hilton2, 0);
- mesh(hilton2__hilton);
- state(screen_replace|fog_screen|light_diffuse, intunel, 0);
- mesh(intunel__tunnel01);
- mesh(intunel__tunnel02);
- mesh(intunel__tunnel03);
- mesh(intunel__tunnel04);
- mesh(intunel__tunnel05);
- mesh(intunel__tunnel06);
- state(screen_replace|fog_screen|light_diffuse, jailwall, 0);
- mesh(jailwall__jailwall);
- state(screen_replace|fog_screen|light_diffuse, lamp01, 0);
- mesh(lamp01__lamp01);
- mesh(lamp01__lamp02);
- mesh(lamp01__lamp03);
- mesh(lamp01__lamp04);
- mesh(lamp01__lamp05);
- mesh(lamp01__lamp06);
- mesh(lamp01__lamp07);
- mesh(lamp01__lamp08);
- state(screen_replace|fog_screen|light_diffuse, light01, 0);
- mesh(light01__firestic11);
- mesh(light01__firestic12);
- mesh(light01__firestic13);
- mesh(light01__firestic14);
- mesh(light01__firestic15);
- mesh(light01__firestick0);
- mesh(light01__firestick1);
- mesh(light01__firestick2);
- mesh(light01__firestick3);
- mesh(light01__firestick4);
- mesh(light01__firestick5);
- mesh(light01__firestick6);
- mesh(light01__firestick7);
- mesh(light01__firestick8);
- mesh(light01__firestick9);
- state(screen_replace|fog_screen|light_diffuse, line, 0);
- mesh(line__road);
- mesh(line__road2);
- state(screen_replace|fog_screen|light_diffuse, meteor, 0);
- mesh(meteor__meteorit);
- mesh(meteor__meteorit2);
- state(screen_replace|fog_screen|light_diffuse, mushrom, 0);
- mesh(mushrom__mushroom);
- state(screen_replace|fog_screen|light_diffuse, penthous, 0);
- mesh(penthous__penthouse);
- state(screen_replace|fog_screen|light_diffuse, poster2, 0);
- mesh(poster2__holosign);
- state(screen_replace|fog_screen|light_diffuse, posterbi, 0);
- mesh(posterbi__billboard);
- mesh(posterbi__billboard0);
- state(screen_replace|fog_screen|light_diffuse, probe, 0);
- mesh(probe__holosign);
- mesh(probe__jailground);
- mesh(probe__jailwall);
- mesh(probe__roadbutto0);
- mesh(probe__sphereent);
- mesh(probe__sphereinne);
- mesh(probe__sphereoute);
- mesh(probe__stand);
- state(screen_replace|fog_screen|light_diffuse, road, 0);
- mesh(road__road);
- mesh(road__road2);
- state(screen_replace|fog_screen|light_diffuse, roadbut, 0);
- mesh(roadbut__bnchiger00);
- mesh(roadbut__bnchiger01);
- mesh(roadbut__bnchiger02);
- mesh(roadbut__bnchiger04);
- mesh(roadbut__roadbutto0);
- mesh(roadbut__roadbutton);
- state(screen_replace|fog_screen|light_diffuse, side1, 0);
- mesh(side1__bnchiger00);
- mesh(side1__bnchiger01);
- mesh(side1__bnchiger02);
- mesh(side1__bnchiger04);
- state(screen_replace, skycit1, 0);
- mesh(skycit1__01);
- mesh(skycit1__05);
- mesh(skycit1__09);
- mesh(skycit1__13);
- state(screen_replace, skycit2, 0);
- mesh(skycit2__02);
- mesh(skycit2__06);
- mesh(skycit2__10);
- mesh(skycit2__14);
- state(screen_replace, skycit3, 0);
- mesh(skycit3__03);
- mesh(skycit3__07);
- mesh(skycit3__11);
- mesh(skycit3__15);
- state(screen_replace, skycit4, 0);
- mesh(skycit4__04);
- mesh(skycit4__08);
- mesh(skycit4__12);
- mesh(skycit4__16);
- state(screen_replace, skytop, 0);
- mesh(skytop__topsky);
- mesh(skytop__topsky01);
- state(screen_replace|fog_screen|light_diffuse, struct01, 0);
- mesh(struct01__hook01);
- mesh(struct01__hook02);
- mesh(struct01__hook04);
- mesh(struct01__hook05);
- mesh(struct01__hook06);
- mesh(struct01__hook07);
- mesh(struct01__hook08);
- mesh(struct01__hook09);
- mesh(struct01__hook10);