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Text File  |  1999-03-31  |  12.2 KB  |  364 lines

  1. // sample(id, name, scene, <location, volume, frequency, pan>);
  2. // if pan is 0, it is disabled; 0.5 even 1.0 right 0.01 left only
  3. // if only one <l,v,f,p> is set, this sample is single play, loops otherwise.
  4.  
  5. sample(26,3TOWER1, 4,    0.000,0.7,23000,0.5,    0.010,1,22000,0.2,       0.025,1,21000,0.01,    0.045,0.6,20000,0.6); // Tower 1 0.022
  6. sample(27,3TUNNEL, 4,    0.020,0.6,0,0,          0.031,1,0,0,        0.079,1,0,0,        0.100,0.7,0,0,    0.110,0,0,0,    0.695,0.6,35000,0,      0.719,1,33000,0,        0.762,1,31000,0,        0.800,0.7,29000,0); // Tunnel 1-2 (0.719 - 0.762)
  7. sample(28,3BEAMER2, 4,    0.073,0.5,44100,0.9,      0.093,1,44100,0.5,      0.113,0.5,42100,0.1,    0.118,0,0,0,    0.445,0.5,48100,0.1,      0.465,1,47100,0.5,     0.485,0.5,45100,0.9,    0.490,0,0,0,    0.500,0.5,46100,0.3,      0.519,1,45100,0.5,     0.539,0.5,44100,0.7,    0.544,0,0,0,    0.445,0.5,48100,0.1,      0.465,1,47100,0.5,     0.485,0.5,45100,0.9,    0.490,0,0,0,    0.554,0.5,45100,0.8,      0.574,1,44100,0.5,     0.594,0.5,42000,0.2,    0.599,0,0,0,    0.608,0.5,44000,1.0,      0.628,1,43100,0.5,      0.648,0.5,40000,0.01); // Light 8 0.628
  8. sample(29,3BEAMER, 4,    0.100,0.5,32000,0.9,      0.119,1,32000,0.5,      0.140,0.5,30000,0.1,    0.145,0,0,0,    0.472,0.5,30000,0.2,      0.492,1,29000,0.5,     0.512,0.5,27300,0.8,    0.517,0,0,0,    0.527,0.5,31000,0.7,      0.547,1,30000,0.5,     0.567,0.5,28500,0.3,    0.572,0,0,0,    0.581,0.5,33000,0.9,      0.601,1,32000,0.5,     0.621,0.5,29800,0.1,    0.626,0,0,0,    0.632,0.5,32000,0,      0.652,0.9,31000,0,      0.672,0.5,30000,0);
  9. sample(30,2PLANT, 4,    0.114,0.5,44100,0.5,    0.184,1,43000,1.0,       0.254,0.5,39000,0.5); // 2PLANT  0.184
  10. sample(31,2DEEPCY, 4,    0.180,0.6,14025,0.5,    0.230,1.0,13025,1.0,       0.250,1.0,12025,0.7,    0.270,0.6,11000,0.2); // 2DEEPCY 0.230
  11. sample(32,2NEON, 4,    0.260,0.5,48000,0.5,      0.274,0.95,44000,0.01,    0.284,0.5,42000,0.5); // 2NEON   0.274
  12. sample(33,3ZNER, 4,    0.274,0.7,10000,0,    0.285,1,9500,0,        0.294,1,9500,0,          0.335,0.6,9000,0);// 3PLANT  0.289
  13. sample(34,3PLANT, 4,    0.250,0.7,0,0.2,      0.358,1,0,0.9,         0.400,0.7,0,0.1);// 3PLANT2 0.358
  14. sample(35,3B&W, 4,    0.340,0.7,60000,0.01,      0.365,0.95,60000,0.4,     0.390,0.7,70000,0,    0.400,1,60000,0.7,     0.433,0.90,68000,0,    0.470,0.7,51000,1.0,    0.580,0.92,65000,0,    0.670,0.7,58000,0); // 3REACT2 (0.433 - 0.527)
  15. sample(36,3RATLE, 4,    0.750,0.6,0,0.1,      0.784,1,0,0.5,         0.850,0.6,0,0.9);// Plant 3 0.784 (PLANT2)
  16. sample(37,2TOWER, 4,    0.880,0.6,0,0,        0.950,1,0,0,          0.975,1,0,0,    0.999,0.7,0,0); // 2TOWER 0.999
  17.  
  18.  
  19. state(screen_add|particle_system, flabgr, 0);
  20. psystem(flabgr, 1, 8);
  21.  
  22. fog( 3,450,220,90,25 )
  23.  
  24. state(screen_replace|fog_screen|light_diffuse, bound, 0);
  25. mesh(bound__bounc1);
  26. mesh(bound__bounc2);
  27. mesh(bound__bounconne0);
  28. mesh(bound__bounconnet);
  29. mesh(bound__bound1);
  30. mesh(bound__bound2);
  31. state(screen_replace|fog_screen|light_diffuse, build04, 0);
  32. mesh(build04__pillt01);
  33. mesh(build04__pillt02);
  34. mesh(build04__pillt03);
  35. mesh(build04__pillt04);
  36. mesh(build04__pillt06);
  37. mesh(build04__pillt07);
  38. mesh(build04__pillt07nex);
  39. mesh(build04__pillx01);
  40. mesh(build04__pillx02);
  41. mesh(build04__pillx03);
  42. mesh(build04__pillx04);
  43. mesh(build04__pillx05);
  44. mesh(build04__pillx06);
  45. mesh(build04__pillx07);
  46. mesh(build04__pillx08);
  47. mesh(build04__pillx09);
  48. mesh(build04__pillx10);
  49. mesh(build04__pillx11);
  50. mesh(build04__pillx12);
  51. mesh(build04__pillx13);
  52. mesh(build04__pillx14);
  53. mesh(build04__pillx15);
  54. mesh(build04__pillx16);
  55. mesh(build04__pillx17);
  56. mesh(build04__pillx19);
  57. mesh(build04__pillx20);
  58. mesh(build04__pillx21);
  59. mesh(build04__pillx22);
  60. mesh(build04__pillx23);
  61. mesh(build04__pillx24);
  62. mesh(build04__pillx25);
  63. mesh(build04__pillx26);
  64. mesh(build04__pillx27);
  65. mesh(build04__pillx28);
  66. mesh(build04__pillx29);
  67. mesh(build04__pillx31);
  68. mesh(build04__pillx32);
  69. mesh(build04__pillx33);
  70. mesh(build04__pillx34);
  71. mesh(build04__pillx35);
  72. mesh(build04__pillx36);
  73. mesh(build04__pillx37);
  74. mesh(build04__pillx38);
  75. mesh(build04__pillx39);
  76. mesh(build04__pillx40);
  77. mesh(build04__pillx41);
  78. mesh(build04__pillx42);
  79. mesh(build04__pillx43);
  80. mesh(build04__pillx44);
  81. mesh(build04__pillx45);
  82. mesh(build04__pillx46);
  83. mesh(build04__pillx47);
  84. mesh(build04__pillx48);
  85. mesh(build04__pillx49);
  86. mesh(build04__pillx51);
  87. mesh(build04__pillx52);
  88. mesh(build04__pillx53);
  89. mesh(build04__pillx54);
  90. mesh(build04__pillx55);
  91. mesh(build04__pillx56);
  92. mesh(build04__pillx57);
  93. mesh(build04__pillx58);
  94. mesh(build04__pillx59);
  95. mesh(build04__pillx60);
  96. mesh(build04__pillx61);
  97. mesh(build04__pillx62);
  98. mesh(build04__pillx63);
  99. mesh(build04__pillx64);
  100. mesh(build04__pillx65);
  101. mesh(build04__pillx66);
  102. mesh(build04__pillx67);
  103. mesh(build04__pillx68);
  104. mesh(build04__pillx69);
  105. mesh(build04__pillx70);
  106. mesh(build04__pillx71);
  107. mesh(build04__pillx72);
  108. mesh(build04__pillx73);
  109. mesh(build04__pillx74);
  110. mesh(build04__pillx75);
  111. mesh(build04__pillx76);
  112. mesh(build04__pillx92);
  113. mesh(build04__pillx93);
  114. state(screen_replace|fog_screen|light_diffuse, builhub, 0);
  115. mesh(builhub__plasmaref0);
  116. mesh(builhub__plasmaref1);
  117. mesh(builhub__plasmarefi);
  118. mesh(builhub__radisson);
  119. mesh(builhub__radisson01);
  120. mesh(builhub__radisson02);
  121. mesh(builhub__radisson03);
  122. mesh(builhub__radisson04);
  123. state(screen_replace|fog_screen|light_diffuse, buldste1, 0);
  124. mesh(buldste1__phillips);
  125. mesh(buldste1__phillips01);
  126. mesh(buldste1__phillips02);
  127. state(screen_replace|fog_screen|light_diffuse, ceiling, 0);
  128. mesh(ceiling__foot);
  129. mesh(ceiling__foot01);
  130. mesh(ceiling__tunnel01);
  131. mesh(ceiling__tunnel01);
  132. mesh(ceiling__tunnel02);
  133. mesh(ceiling__tunnel02);
  134. mesh(ceiling__tunnel03);
  135. mesh(ceiling__tunnel04);
  136. mesh(ceiling__tunnel05);
  137. mesh(ceiling__tunnel06);
  138. state(screen_replace|fog_screen|light_diffuse, centrl01, 0);
  139. mesh(centrl01__hook01);
  140. mesh(centrl01__hook02);
  141. mesh(centrl01__hook04);
  142. mesh(centrl01__hook05);
  143. mesh(centrl01__hook06);
  144. mesh(centrl01__hook07);
  145. mesh(centrl01__hook08);
  146. mesh(centrl01__hook09);
  147. mesh(centrl01__hook10);
  148. state(screen_replace|fog_screen|light_diffuse, chess, 0);
  149. mesh(chess__road);
  150. mesh(chess__road2);
  151. state(screen_replace|fog_screen|light_diffuse, church1, 0);
  152. mesh(church1__church);
  153. state(screen_replace|fog_screen|light_diffuse, conapse, 0);
  154. mesh(conapse__radisson);
  155. mesh(conapse__radisson01);
  156. mesh(conapse__radisson02);
  157. mesh(conapse__radisson03);
  158. mesh(conapse__radisson04);
  159. state(screen_replace|fog_screen|light_diffuse, contain, 0);
  160. mesh(contain__contain);
  161. mesh(contain__firestic11);
  162. mesh(contain__firestic12);
  163. mesh(contain__firestic13);
  164. mesh(contain__firestic14);
  165. mesh(contain__firestic15);
  166. mesh(contain__firestick0);
  167. mesh(contain__firestick1);
  168. mesh(contain__firestick2);
  169. mesh(contain__firestick3);
  170. mesh(contain__firestick4);
  171. mesh(contain__firestick5);
  172. mesh(contain__firestick6);
  173. mesh(contain__firestick7);
  174. mesh(contain__firestick8);
  175. mesh(contain__firestick9);
  176. state(screen_replace|fog_screen|light_diffuse, dome1, 0);
  177. mesh(dome1__newchryst0);
  178. mesh(dome1__newchrystl);
  179. state(screen_replace|fog_screen|light_diffuse, dome2, 0);
  180. mesh(dome2__newchryst0);
  181. mesh(dome2__newchrystl);
  182. state(screen_replace|fog_screen|light_diffuse, dream1, 0);
  183. mesh(dream1__dreamhost0);
  184. mesh(dream1__dreamhoste);
  185. state(screen_replace|fog_screen|light_diffuse, dream2, 0);
  186. mesh(dream2__dreamhost0);
  187. mesh(dream2__dreamhoste);
  188. state(screen_replace|fog_screen|light_diffuse, entranc, 0);
  189. mesh(entranc__entrance01);
  190. mesh(entranc__entrance02);
  191. mesh(entranc__entrance03);
  192. mesh(entranc__entrance04);
  193. mesh(entranc__entrance05);
  194. mesh(entranc__roundente0);
  195. mesh(entranc__roundente1);
  196. mesh(entranc__roundenter);
  197. mesh(entranc__sentinel);
  198. mesh(entranc__swanlgh);
  199. state(screen_replace|fog_screen|light_diffuse, farbuil, 0);
  200. mesh(farbuil__tranmitt10);
  201. mesh(farbuil__tranmitt11);
  202. mesh(farbuil__tranmitt12);
  203. mesh(farbuil__tranmitt13);
  204. mesh(farbuil__tranmitt14);
  205. mesh(farbuil__tranmitt15);
  206. mesh(farbuil__tranmitt16);
  207. mesh(farbuil__tranmitt17);
  208. mesh(farbuil__tranmitt18);
  209. mesh(farbuil__tranmitt19);
  210. mesh(farbuil__tranmitt20);
  211. mesh(farbuil__tranmitte0);
  212. mesh(farbuil__tranmitte1);
  213. mesh(farbuil__tranmitte2);
  214. mesh(farbuil__tranmitte3);
  215. mesh(farbuil__tranmitte4);
  216. mesh(farbuil__tranmitte5);
  217. mesh(farbuil__tranmitte6);
  218. mesh(farbuil__tranmitter);
  219. mesh(farbuil__transmit10);
  220. mesh(farbuil__transmit11);
  221. mesh(farbuil__transmit12);
  222. mesh(farbuil__transmit13);
  223. mesh(farbuil__transmit14);
  224. mesh(farbuil__transmit15);
  225. mesh(farbuil__transmit16);
  226. mesh(farbuil__transmit17);
  227. mesh(farbuil__transmit18);
  228. mesh(farbuil__transmit19);
  229. mesh(farbuil__transmit20);
  230. mesh(farbuil__transmit21);
  231. mesh(farbuil__transmitt0);
  232. mesh(farbuil__transmitt1);
  233. mesh(farbuil__transmitt2);
  234. mesh(farbuil__transmitt3);
  235. mesh(farbuil__transmitt4);
  236. mesh(farbuil__transmitt5);
  237. mesh(farbuil__transmitt6);
  238. mesh(farbuil__transmitt7);
  239. mesh(farbuil__transmitt8);
  240. mesh(farbuil__transmitt9);
  241. mesh(farbuil__transmitte);
  242. state(screen_replace|fog_screen|light_diffuse, fork01, 0);
  243. mesh(fork01__fork01);
  244. mesh(fork01__fork02);
  245. mesh(fork01__fork03);
  246. mesh(fork01__fork04);
  247. mesh(fork01__fork05);
  248. state(screen_replace|fog_screen|light_diffuse, fork02, 0);
  249. mesh(fork02__fork01);
  250. mesh(fork02__fork02);
  251. mesh(fork02__fork03);
  252. mesh(fork02__fork04);
  253. mesh(fork02__fork05);
  254. state(screen_replace|fog_screen|light_diffuse, hilton1, 0);
  255. mesh(hilton1__hilton);
  256. state(screen_replace|fog_screen|light_diffuse, hilton2, 0);
  257. mesh(hilton2__hilton);
  258. state(screen_replace|fog_screen|light_diffuse, intunel, 0);
  259. mesh(intunel__tunnel01);
  260. mesh(intunel__tunnel02);
  261. mesh(intunel__tunnel03);
  262. mesh(intunel__tunnel04);
  263. mesh(intunel__tunnel05);
  264. mesh(intunel__tunnel06);
  265. state(screen_replace|fog_screen|light_diffuse, jailwall, 0);
  266. mesh(jailwall__jailwall);
  267. state(screen_replace|fog_screen|light_diffuse, lamp01, 0);
  268. mesh(lamp01__lamp01);
  269. mesh(lamp01__lamp02);
  270. mesh(lamp01__lamp03);
  271. mesh(lamp01__lamp04);
  272. mesh(lamp01__lamp05);
  273. mesh(lamp01__lamp06);
  274. mesh(lamp01__lamp07);
  275. mesh(lamp01__lamp08);
  276. state(screen_replace|fog_screen|light_diffuse, light01, 0);
  277. mesh(light01__firestic11);
  278. mesh(light01__firestic12);
  279. mesh(light01__firestic13);
  280. mesh(light01__firestic14);
  281. mesh(light01__firestic15);
  282. mesh(light01__firestick0);
  283. mesh(light01__firestick1);
  284. mesh(light01__firestick2);
  285. mesh(light01__firestick3);
  286. mesh(light01__firestick4);
  287. mesh(light01__firestick5);
  288. mesh(light01__firestick6);
  289. mesh(light01__firestick7);
  290. mesh(light01__firestick8);
  291. mesh(light01__firestick9);
  292. state(screen_replace|fog_screen|light_diffuse, line, 0);
  293. mesh(line__road);
  294. mesh(line__road2);
  295. state(screen_replace|fog_screen|light_diffuse, meteor, 0);
  296. mesh(meteor__meteorit);
  297. mesh(meteor__meteorit2);
  298. state(screen_replace|fog_screen|light_diffuse, mushrom, 0);
  299. mesh(mushrom__mushroom);
  300. state(screen_replace|fog_screen|light_diffuse, penthous, 0);
  301. mesh(penthous__penthouse);
  302. state(screen_replace|fog_screen|light_diffuse, poster2, 0);
  303. mesh(poster2__holosign);
  304. state(screen_replace|fog_screen|light_diffuse, posterbi, 0);
  305. mesh(posterbi__billboard);
  306. mesh(posterbi__billboard0);
  307. state(screen_replace|fog_screen|light_diffuse, probe, 0);
  308. mesh(probe__holosign);
  309. mesh(probe__jailground);
  310. mesh(probe__jailwall);
  311. mesh(probe__roadbutto0);
  312. mesh(probe__sphereent);
  313. mesh(probe__sphereinne);
  314. mesh(probe__sphereoute);
  315. mesh(probe__stand);
  316. state(screen_replace|fog_screen|light_diffuse, road, 0);
  317. mesh(road__road);
  318. mesh(road__road2);
  319. state(screen_replace|fog_screen|light_diffuse, roadbut, 0);
  320. mesh(roadbut__bnchiger00);
  321. mesh(roadbut__bnchiger01);
  322. mesh(roadbut__bnchiger02);
  323. mesh(roadbut__bnchiger04);
  324. mesh(roadbut__roadbutto0);
  325. mesh(roadbut__roadbutton);
  326. state(screen_replace|fog_screen|light_diffuse, side1, 0);
  327. mesh(side1__bnchiger00);
  328. mesh(side1__bnchiger01);
  329. mesh(side1__bnchiger02);
  330. mesh(side1__bnchiger04);
  331. state(screen_replace, skycit1, 0);
  332. mesh(skycit1__01);
  333. mesh(skycit1__05);
  334. mesh(skycit1__09);
  335. mesh(skycit1__13);
  336. state(screen_replace, skycit2, 0);
  337. mesh(skycit2__02);
  338. mesh(skycit2__06);
  339. mesh(skycit2__10);
  340. mesh(skycit2__14);
  341. state(screen_replace, skycit3, 0);
  342. mesh(skycit3__03);
  343. mesh(skycit3__07);
  344. mesh(skycit3__11);
  345. mesh(skycit3__15);
  346. state(screen_replace, skycit4, 0);
  347. mesh(skycit4__04);
  348. mesh(skycit4__08);
  349. mesh(skycit4__12);
  350. mesh(skycit4__16);
  351. state(screen_replace, skytop, 0);
  352. mesh(skytop__topsky);
  353. mesh(skytop__topsky01);
  354. state(screen_replace|fog_screen|light_diffuse, struct01, 0);
  355. mesh(struct01__hook01);
  356. mesh(struct01__hook02);
  357. mesh(struct01__hook04);
  358. mesh(struct01__hook05);
  359. mesh(struct01__hook06);
  360. mesh(struct01__hook07);
  361. mesh(struct01__hook08);
  362. mesh(struct01__hook09);
  363. mesh(struct01__hook10);
  364.